﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace TowerDefense
{
    public class Projectile : Munition
    {
        public Projectile()
        {
            throw new System.NotImplementedException();
        }

        public int ProjectileSpeed
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public int CurrentState
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public override void Update(GameTime gameTime)
        {
            throw new NotImplementedException();
        }

        public enum ProjectileState
        {
            InAir,
            Impacting,
            ReadyForRecycle
        }

        public override Entity Clone()
        {
            throw new NotImplementedException();
        }

        public override void Draw(SpriteBatch sb)
        {
            throw new NotImplementedException();
        }
    }
}
